Follow the active seat
The coloured seat label tells you whose move is next. Shift one reel, choose a route and inspect the award. If that player's Strike remains available, you may preview its permitted improvement before collecting.
Collect records the active player's result and locks their decision. Pass the board then advances to the other seat, retaining the actual reel positions. After the second seat acts, the round counter advances.
Keep two collections separate
Each seat has its own score coins, badge identities and card state. A card used by the first seat remains available to the second if they have not spent theirs. Both collections are visible so the score can be checked without hidden information.
The running totals include the current variety bonus and unused-card point after a player has collected. These are provisional until all six personal turns are complete, because a later Strike may change the card contribution.
Finish or begin afresh
The twelfth collected result ends round six and compares the totals using the written tiebreak rule. Reset session clears both trays, restores both cards and returns the reels to the opening arrangement.
Nothing from the session is stored after reloading the page. For a physical group of three or four, follow the same clockwise procedure from the setup chapter; this browser demonstration is intentionally fixed at two seats.
