MAVORENALIA GOOD TURN DESERVES COMPANY

MAVORENALI / THE STRIKE CARD

The card waits until its moment.

Strike is a limited counting choice. Each player receives one card for the entire six-round session and decides whether its immediate effect is worth spending.

Mavorenali: Physical lightning action card beside relevant symbol pieces and score markers
01 / THE STRIKE CARD

Borrow from the chosen pattern

After moving a reel and choosing a route, Strike can make one selected space count as a symbol already visible in another selected space. It cannot borrow from elsewhere on the board or introduce an identity absent from that route.

Bell, Lemon, Bell can become three Bells for the count. Cherries, Seven, Coin can become a pair of any one of those three identities. The physical symbols remain untouched.

02 / THE STRIKE CARD

Record the improvement once

Collect the improved award, then turn the card face down beside its owner. The other player still has their own independent card. Spending one person's Strike does not remove another person's option.

In the two-seat demo, previewing the card shows a legal immediate improvement. It is spent only when that result is collected. The highlight then disappears so the next player sees the real board, not the temporary counting example.

03 / THE STRIKE CARD

Remember the unspent point

A card that survives all six of its owner's turns contributes one point at the finish. A spent card adds nothing further because its effect has already improved a collected turn.

There are no replacement cards, extra purchases or ways to exchange score coins for another use. When a card's state is uncertain, resolve that question before the next move while the relevant result remains easy to identify.

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