MAVORENALIA GOOD TURN DESERVES COMPANY

MAVORENALI / POCKET RULES

A pocket-sized route through a turn.

Use this reminder after the first explanation. It keeps the move, selected pattern and closing count together without replacing the detailed examples.

Mavorenali: Decorative physical pattern-reference pieces arranged on a game table
01 / POCKET RULES

Opening essentials

Two to four people each begin with an empty tray and one unused Strike card. The shared reels start left: Cherries–Lemon–Grapes; middle: Grapes–Bell–Seven; right: Seven–Coin–Cherries.

All strips repeat Cherries, Lemon, Grapes, Bell, Seven, Coin. Choose a first seat and continue clockwise for six complete rounds, advancing the marker only after everyone has collected once.

02 / POCKET RULES

The four decisions

Move a single reel one step up or down. Choose the upper, middle or lower row, or either full diagonal through the centre. Optionally spend Strike to copy one symbol already present elsewhere within that selected route.

Collect one coin for all different symbols; two coins and one matching badge for a pair; four coins and one matching badge for a triple. The physical reel positions stay in place when the turn ends.

03 / POCKET RULES

The last collection

After everybody has taken six turns, count each tray's score coins. Add two points for every different badge type, then one point if the owner's Strike card is still unused.

The highest total leads. Equal totals are separated by the number of different types, and a second tie is shared. The local duel table follows this procedure for two seats and shows every collected result along the way.

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