Opening essentials
Two to four people each begin with an empty tray and one unused Strike card. The shared reels start left: Cherries–Lemon–Grapes; middle: Grapes–Bell–Seven; right: Seven–Coin–Cherries.
All strips repeat Cherries, Lemon, Grapes, Bell, Seven, Coin. Choose a first seat and continue clockwise for six complete rounds, advancing the marker only after everyone has collected once.
The four decisions
Move a single reel one step up or down. Choose the upper, middle or lower row, or either full diagonal through the centre. Optionally spend Strike to copy one symbol already present elsewhere within that selected route.
Collect one coin for all different symbols; two coins and one matching badge for a pair; four coins and one matching badge for a triple. The physical reel positions stay in place when the turn ends.
The last collection
After everybody has taken six turns, count each tray's score coins. Add two points for every different badge type, then one point if the owner's Strike card is still unused.
The highest total leads. Equal totals are separated by the number of different types, and a second tie is shared. The local duel table follows this procedure for two seats and shows every collected result along the way.
