Learn the order once
The repeating strip reads Cherries, Lemon, Grapes, Bell, Seven, Coin, then begins again. Three neighbouring entries are visible through each column. The same sequence is used on all three reels, so every player can work out what lies immediately beyond a window.
This knowledge is part of choosing well. The board has no secret draw, concealed symbol odds or random stopping animation.
One column, one step
During a turn, select one reel and shift it a single position up or down. The other two columns stay still. Moving a second column, taking a second step or rotating freely until a match appears would be a different rule.
After the shift, inspect all five scoring routes. You may select a pattern even if most of its symbols did not change. Only one route is collected, regardless of other matches visible elsewhere.
Leave the physical result in place
The symbols do not leave their strips when an award is collected. Take the score coins and badge from their common supplies, then pass control of the unchanged rack to the next person.
Strike can alter how one selected symbol is counted, but it does not move the reel again. Remove that temporary substitution from view before handing over. The next player's starting position is always the mechanical position left by the original shift.
