The rack and its references
The rack holds three independent reels, each displaying three adjacent symbols. A single thumb-wheel adjustment moves one strip a step in either direction. The rack is a shared object, and no player owns a column.
Five references identify the legal patterns: upper, middle and lower rows, plus the two corner-to-corner diagonals. Keep these nearby while learning, especially when a matching pair sits at opposite ends of a route.
Coins for a visible record
A turn earns one, two or four score coins. They are wooden point markers with no price or redemption value, and they are never paid to begin a turn. Ninety-six one-point markers cover the maximum immediate awards in a four-player session.
A written tally can replace physical markers if a learning group has fewer available. Use one recording method consistently so the same award is not accidentally counted as both coins and a written subtotal.
Badges and the personal card
Cherries, Lemon, Grapes, Bell, Seven and Coin are the six badge identities. A pair or triple earns one badge of its matched type. Duplicates stay in the tray, but the closing variety bonus counts identities rather than the number of pieces.
Each player also has one Strike card. Its face-up or face-down state records whether it remains available. The pictured objects are an illustrated design proposal, not a boxed product offered for sale through this site.
